So you've just seen your first World of Outlaws event and you're totally confused, right? DIRT 101 aims to put your mind at ease...

What's a heat race? Why did the cars race around the track before time trials? How come my favorite driver wasn't in the final race of the night? And who are these guys, and why is there a wing on the roof of their cars? You've come to the right place. The season traditionally opens in early February in Florida and concludes in early November. The 2018 season will wrap up with the World of Outlaws World Finals at The Dirt Track at Charlotte Motor Speedway in Concord, North Carolina, November 1-3. The event will also include the World of Outlaws Craftsman® Late Model Series and Super DIRTcar Big-Block Modifieds. Races take place from coast-to-coast and on dirt tracks ranging in size from a 1/4-mile to a 5/8-mile. The schedule usually consists of about 90 events and is considered one of the most grueling in all of motorsports worldwide.

What are the World of Outlaws Craftsman Sprint Car Series Radio Frequencies?

2018 World of Outlaws Craftsman Sprint Car Series Scanner Frequencies

451.9250

452.0250


How does a World of Outlaws race program take shape?

  1. Hot Laps
  2. Time Trials
  3. Heat Races
  4. Sears Craftsman Dash
  5. Last Chance Showdown (C-Main or D-Main depending on car count)
  6. Feature

Race Night Glossary

Feature – The final race of the night which decides who is the overall winner of the event. Depending on the size of the track the feature usually ranges from 25-40 laps, which is predetermined and shared with the drivers and teams at the drivers meeting.

Last Chance Showdown – This is the final chance a driver has to make it into the feature. Depending on the number of heat races run, the Top-4 finishers in the Last Chance Showdown of a four heat race program and the Top-6 finishers in the Last Chance Showdown in a three heat race program will transfer into the main event. The Last Chance Showdown is usually 8-12 laps in length, depending on the size of the track and the number of cars involved.

Sears Craftsman Dash – The top two finishers from each of the Heats qualify for the Sears Craftsman Dash, which determined the starting order in the Feature. The drivers draw for their place in the Dash lineup.

Drivers Meeting – Prior to each night of racing, all World of Outlaws drivers and crew members attend a mandatory meeting, which is conducted by the World of Outlaws Competition Director and Series Officials. The meetings outlines the night’s racing events and any procedural changes that may be in place.

Hot Laps – A session held prior to time trials. This session is run in groups. Each car is assigned to a group prior to this hot lap session, and the groups are determined by the draw that set the order for time trials. During this practice session each car is allotted 3 or more laps (the number depends on the size of the track) at speed in order to ensure that their car is ready for qualifying.

Heat Race (or Heats) – An 8-12 lap race (the distance is determined by the size of the track) that determines which cars will move on to the feature or Last Chance Showdown. The top five cars in the heats transfer to the feature, when there are four heat races. If there are three heat races, then the top six finishers in the heat race transfer to the feat.

Time Trials- Each competitor is given two timed laps to determine where they will start in a heat race. If a competitor misses their spot in the qualifying order by more than two places, by rule, they are allowed one lap at the end of time trials and the best they can be is 17th or 1 spot behind the inversion cars.


2018 WORLD OF OUTLAWS CRAFTSMAN SPRINT SERIES RACING FORMATS

20 CARS OR LESS:

Draw and Qualify as normal

Divide field into two (2) Heats lined straight-up by qualifying times - no invert - 1st and 2nd place finishers go to the Dash.

Remaining cars go into one (1) Non-Qualifier race lined-up by their respective Heat finishes – no inversion – 1st and 2nd place finishers go to the Dash.

Provisional Dash lined-up by Heat and Non-Qualifier finishes. The drivers will draw for their starting position.

Dash finish determines the first 3 rows of the Feature lineup. The remainder of the field will line up behind the Dash cars by their respective Non-Qualifier finish

The World of Outlaws Tire Rule is waived for the Dash.

21 TO 31 CARS:

Draw and Qualify as normal

Three Heats lined up by times - no invert - top 6 finishers transfer to the Feature.

1st and 2nd place Heat finishers go to the 6-car dash.

Provisional dash will line up by heat finishes. All dash participants will then draw for starting positions.

Dash finish determines the first 3 rows of the Feature lineup. Remaining transfer cars line up by Heat finish behind the Dash cars.

Cars not making the transfer line up by qualifying times in the LCS (Last Chance Showdown). Top 6 finishers transfer to the Feature and tag the rear of the field in their LCS finishing order.

If there is no LCS the non-transfer cars line up by their Heat race finish.

32 TO 37 CARS:

Draw and Qualify as normal.

4 Heats line up by times – no invert – top 5 finishers transfer to the Feature.

1st and 2nd place Heat finishers go to the Dash.

Provisional Dash will line up by Heat finishes. All Dash participants will then draw for starting positions.

Dash finish determines the first 4 rows of the Feature lineup. Remaining transfer cars line up by Heat finish behind the Dash cars.

Cars not making the transfer line up by qualifying times in the LCS (Last Chance Showdown). Top 4 finishers transfer to the Feature and tag the rear of the field in their LCS finishing order.

38 TO 48 CARS:

Draw as normal

Divide draw into two (2) Flights with the first half of the draw comprising Qualifying Flight A and the second half of the draw comprising Qualifying Flight B. If there is an odd number of cars, using 41 as an example, Flight A would have 21 cars and Flight B would have 20 cars.

Flight A qualifies then Flight B qualifies which creates a Flight A Qualifying Finish and a Flight B Qualifying Finish.

Heats 1 and 2 will line up by times from Flight A – no invert – top 5 finishers transfer to the Feature.

1st and 2nd place of both Heat finishes go to the Dash.

Repeat above steps for Flight B.

Provisional Dash will line up by Heat finishes with Flight A cars on the inside lane and Flight B cars on the outside. All Dash participants will then draw for starting positions.

Dash finish determines the first 4 rows of the Feature lineup.

The remaining transfer cars line up by Heat race finish behind the Dash cars with Flight A cars on the inside and Flight B cars on the outside.

The next 7 cars in each Qualifying Flight not making the transfer line up by qualifying times in one (1) LCS (Last Chance Showdown) race with Flight A cars on the inside and Flight B cars on the outside. The top 4 finishers transfer to the Feature and tag the rear of the field in their LCS finishing order. Remaining cars go to the C Main with Flight A cars on the inside and Flight B cars on the outside. The top 2 finishers transfer to the LCS and tag the rear in their C Main finishing order.

The Alternate will be the first LCS non-transfer car.

49 AND ABOVE CARS:

Draw as normal

Divide draw into two (2) Flights with the first half of the draw comprising Qualifying Flight A and the second half of the draw comprising Qualifying Flight B. If there is an odd number of cars, using 41 as an example, Flight A would have 21 cars and Flight B would have 20 cars.

Flight A qualifies then Flight B qualifies which creates a Flight A Qualifying Finish and a Flight B Qualifying Finish.

There will be 6 Heats. Heats 1, 2 and 3 will line up by times from Flight A – no invert – top 3 finishers transfer to the Feature. Heats 4, 5 and 6 will line up by times from Flight B – no invert – top 3 finishers transfer to the Feature.

There will be two, 6 car dashes.

1st and 2nd place Heat finishers from Flight A go to Dash A and line up by their respective Heat finish. All Dash participants will then draw for starting positions. The Dash A finish will set the first six positions of the inside lane of the A Main. Dash B will be conducted in the same manner utilizing Flight B cars. Remaining transfer cars line up behind the Dash cars with Flight A cars placed on the inside lane and Flight B cars placed on the outside lane. 4th thru 9th of both Flights A & B go the LCS (Last Chance Showdown) and line-up in their respective lanes by their qualifying times. The top 6 LCS finishers transfer and tag the rear of the A Main in their LCS finishing order. 10th thru 14th of both Flights hold their times in the C Main, the top 2 finishers tag the LCS. When necessary remaining cars go to a D Main and/or E Main and line up in the same manner as the LCS and C Main



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